Hellgate Tips.

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Hellgate Tips.

Post by Crono76 on Thu Jan 30, 2014 11:16 am

Each Hellgate monster has a weakness. Obviously you will want to take advantage of that weakness.

Now this tip will need to be confirmed by other players as I have yet to accomplish the following tip.

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Simply put, you should aim to collect THREE STRONG CARDS OF EACH CLASS (Warrior, Archer, Rogue, Mage).

Example: Hell Centaur is weak to magi thus receiving 50% extra damage from mages. So long as it does not have an large negative effect on the party change, a party formed as 3 magi + 5 from other three classes you may have a stronger chance at dealing heavy damage.

If you want to try your luck you can create a party full of magi, but I would not recommend it as there is a chance you may not be able to attack at all, or you deal massive damage, but remember without a member of each class you can't make use of sword, bomb or bow blocks.

Change your HELLGATE PARTY accordingly so you and your fellow players may succeed and reap the rewards that await.



Hope this helps.


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Re: Hellgate Tips.

Post by DawnWolf on Thu Jan 30, 2014 1:45 pm

I would also suggest not to choose the boss that is weak against archer. Not only because it is too difficult to find a decent amount of good archers, but also because it has skulls. O the archer boss the skulls hit exactly before the boss does damage to you, so if you have an unlucky board you just end up losing with the first hit.

And not to forget. Even if you need more cards of the class that has an advantage everyone MUST have 2-3 healers and 1-2 create minimum!!!!! Make sure you equip your cards with hp items (surprisingly in this game HP matters more than atk... so if you want to increase your damage do it ONLY after you have enough hp equipment to reach about 30k!) . With 3 healers and all that hp you can withstand 2 hits the least and you can add additional damage with create.

For new players: You can make a create R card by evolving sorceress+++ and Magician+++
You can make healer R card by evolving Magician+++ and Pirate +++
(Conclusion: keep magicians if you're a new player Razz)
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